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Requirements
Sanity's Edge Requirements

Sanity's Edge will accept applicants of Level 80 as Members, with the understanding that if you plan to become a raiding main, you must meet level and AA requirements, and start probation as a Raider.

In order to be considered a Raider, you must be Level 90, and you must have 1000+ Alternate Abilities, in the logical areas for your class.


Your EQPlayers listing will be used as part of your evaluation for membership; ensure that it is updated, and if for some reason it is innaccurate, you must so state on your application.

You must also be prepared to raid at least twice weekly, to pass probation. Our raid schedule is Monday, Tuesday, Wednesday, and Sunday, 7:15 - 11:00pm CST. This is also the most likely time for a guild officer to contact you.

Applications which do not appear to be serious will not be considered.

If you do not meet or exceed these requirements during your probation, you can be removed without vote, or your probation can be extended until you do meet the requirements.

The only exceptions to these requirements may be those considered as "Friend or Family" members. Those applying as Friend/Family must list the Friend/Family associate who is supporting their application, and "In-Game" Friend/Family must list the five supporting members on their application.


Click here for the short version of the Sanity's Edge Guild Rules.

Below are the basic minimum requirements for the archetypes.



Casters (Enchanter, Magician, Necromancer, Wizard)
Level 90
Class-Defining Spells and AAs
1000+ Class-Appropriate Alternate Abilities
Unbuffed HP 35,000+
Unbuffed Mana 45,000+
Raid twice weekly




Priests (Cleric, Druid, Shaman)
Level 90
Class-Defining Spells and AAs
Class-Appropriate Resurrection Line Spells; Cleric Epic 1.0 or AA Blessing of Resurrection
1000+ Class-Appropriate Alternate Abilities
Unbuffed HP 40,000+
Unbuffed Mana 40,000+
Raid twice weekly




Melee DPS (Bard, Beastlord, Berserker, Monk, Ranger, Rogue)
Level 90
Class-Defining Spells, Disciplines and AAs
1000+ Class-Appropriate Alternate Abilities
Unbuffed HP 45,000+
Unbuffed Mana 30,000+
Raid twice weekly




Knights (Paladin, Shadow Knight)
Level 90
Class-Defining Spells and AAs
1000+ Class-Appropriate Alternate Abilities
Unbuffed HP 50,000+
Unbuffed AC 5500+
Unbuffed Mana 25,000+
Raid twice weekly




Warriors
Level 90
Class-Defining Combat Abilities and AAs
1000+ Class-Appropriate Alternate Abilities
Unbuffed HP 50,000+
Unbuffed AC 5500+
Raid twice weekly